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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net
Type
typedef TMulticastDelegate_OneParam< void, UWorld * > FReplayScrubTeardown
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
Remarks
Fired mid-checkpoint load after the previous game state is torn down, and prior to any GC