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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
Include | #include "Net/ReplayPlaylistTracker.h" |
Syntax
struct FReplayPlaylistParams
Remarks
Set of parameters used with UGameInstance::PlayReplayPlatlist to control how the playlist is started.
Variables
Type | Name | Description | |
---|---|---|---|
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FReplayPlaylistUpdatedOptions | InitialOptions | Set of options that will be used to play the very first replay. |
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TArray< FString > | Playlist | Set of replays to use as the playlist. |
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FPreStartNextPlaylistReplay | PreStartNextPlaylistReplayDelegate | Callback that can be used to update playback options after each individual replay has been played. |