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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Syntax
class FRepParentCmd
Remarks
A Top Level Property of a UClass, UStruct, or UFunction (arguments to a UFunction).
Variables
Type | Name | Description | |
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int32 | ArrayIndex | If the Property is a C-Style fixed size array, then a command will be created for every element in the array. |
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const FName | CachedPropertyName | |
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uint16 | CmdEnd | |
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uint16 | CmdStart | CmdStart and CmdEnd define the range of FRepLayoutCommands (by index in FRepLayouts Cmd array) of commands that are associated with this Parent Command. |
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ELifetimeCondition | Condition | |
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ERepParentFlags | Flags | |
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int32 | Offset | Absolute offset of property in Object Memory. |
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FProperty * | Property | |
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ELifetimeRepNotifyCondition | RepNotifyCondition | |
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int32 | RepNotifyNumParams | Number of parameters that we need to pass to the RepNotify function (if any). |
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int32 | ShadowOffset | Absolute offset of property in Shadow Memory. |
Constructors
Type | Name | Description | |
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FRepParentCmd
(
FProperty* InProperty, |