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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Syntax
class FRepLayoutCmd
Remarks
Represents a single property, which could be either a Top Level Property, a Nested Struct Property, or an element in a Dynamic Array.
Variables
Type | Name | Description | |
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uint32 | CompatibleChecksum | Used to determine if property is still compatible |
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uint16 | ElementSize | For arrays, element size of data. |
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uint16 | EndCmd | For arrays, this is the cmd index to jump to, to skip this arrays inner elements. |
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ERepLayoutCmdFlags | Flags | |
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int32 | Offset | Absolute offset of property in Object Memory. |
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uint16 | ParentIndex | Index into Parents. |
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FProperty * | Property | Pointer back to property, used for NetSerialize calls, etc. |
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uint16 | RelativeHandle | Handle relative to start of array, or top list. |
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int32 | ShadowOffset | Absolute offset of property in Shadow Memory. |
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ERepLayoutCmdType | Type |