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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/FRepLayout
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include | #include "Net/RepLayout.h" |
| Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool ReceiveProperties
(
UActorChannel * OwningChannel,
UClass * InObjectClass,
FReceivingRepState *RESTRICT RepState,
UObject * Object,
FNetBitReader & InBunch,
bool & bOutHasUnmapped,
bool & bOutGuidsChanged,
const EReceivePropertiesFlags InFlags
) const
Remarks
Reads all property values from the received buffer, and applies them to the property memory.
Parameters
| Name | Description |
|---|---|
| OwningChannel | The channel of the Actor that owns the object whose properties we're reading. |
| InObjectClass | Class of the object. |
| RepState | RepState for the object. This is expected to be valid. |
| Data | Pointer to memory where read property data should be stored. |
| InBunch | The data that should be read. |
| bOutHasUnmapped | Whether or not unmapped GUIDs were read. |
| bOutGuidsChanged | Whether or not any GUIDs were changed. |
| Flags | Controls how ReceiveProperties behaves. |