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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool ReceiveProperties
&40;
UActorChannel &42; OwningChannel,
UClass &42; InObjectClass,
FReceivingRepState &42;restrict RepState,
UObject &42; Object,
FNetBitReader & InBunch,
bool & bOutHasUnmapped,
bool & bOutGuidsChanged,
const EReceivePropertiesFlags InFlags
&41; const
Remarks
Reads all property values from the received buffer, and applies them to the property memory.
Parameters
Name | Description |
---|---|
OwningChannel | The channel of the Actor that owns the object whose properties we're reading. |
InObjectClass | Class of the object. |
RepState | RepState for the object. This is expected to be valid. |
Data | Pointer to memory where read property data should be stored. |
InBunch | The data that should be read. |
bOutHasUnmapped | Whether or not unmapped GUIDs were read. |
bOutGuidsChanged | Whether or not any GUIDs were changed. |
Flags | Controls how ReceiveProperties behaves. |