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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout > GetShadowStateValue
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
template<typename T>
T &42; GetShadowStateValue
&40;
FRepShadowDataBuffer Data,
const FName PropertyName
&41;
Remarks
Gets a pointer to the value of the given property in the Shadow State. A pointer to the property value in the shadow state, or nullptr if the property wasn't found.