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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
- FGCObject::GetReferencerName()
- FRepLayout::GetReferencerName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer