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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void GatherGuidReferences
&40;
FReceivingRepState &42;restrict RepState,
struct FNetDeltaSerializeInfo & Params,
TSet< FNetworkGUID > & OutReferencedGuids,
int32 & OutTrackedGuidMemoryBytes
&41; const
Remarks
Finds any properties in the Shadow Buffer of the given Rep State that are currently valid (mapped or unmapped) references to other network objects, and retrieves the associated Net GUIDS.
Parameters
Name | Description |
---|---|
RepState | The RepState whose shadow buffer we'll inspect. This is expected to be valid. |
OutReferencedGuids | Set of Net GUIDs being referenced by the RepState. |
OutTrackedGuidMemoryBytes | Total memory usage of properties containing GUID references. |