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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void CallRepNotifies
&40;
FReceivingRepState &42; RepState,
UObject &42; Object
&41; const
Remarks
Fire any RepNotifies that have been queued for an object while receiving properties.
Parameters
Name | Description |
---|---|
RepState | The ReceivingRepState associated with the Object. This is expected to be valid. |
Object | The Object that received properties. |