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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Syntax
class FRepChangedHistory
Remarks
Represents a single changelist, tracking changed properties.
Properties are tracked via Relative Property Command Handles. Valid handles are 1-based, and 0 is reserved as a terminator.
Arrays are tracked as a special case inline, where the first entry is the number of array elements, followed by handles for each array element, and ending with their own 0 terminator.
Arrays may be nested by continually applying that pattern.
Variables
Type | Name | Description | |
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TArray< uint16 > | Changed | List of Property Command Handles that changed in this changelist. |
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FPacketIdRange | OutPacketIdRange | Range of the Packets that this changelist was last sent with. Used to track acknowledgments. |
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bool | Resend | Whether or not this Changelist should be resent due to a Nak. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CountBytes
(
FArchive& Ar |
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void | Reset () |
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bool | WasSent () |