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Unreal Engine C++ API Reference > Runtime > Engine > Net > FObjectReplicator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
Include | #include "Net/DataReplication.h" |
Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
bool ReceivedRPC
&40;
FNetBitReader & Reader,
const FReplicationFlags & RepFlags,
const FFieldNetCache &42; FieldCache,
const bool bCanDelayRPC,
bool & bOutDelayRPC,
TSet< FNetworkGUID > & OutUnmappedGuids
&41;