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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/FObjectReplicator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include | #include "Net/DataReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
bool CanSkipUpdate
&40;
FReplicationFlags Flags
&41;
True if we've determined nothing needs to be updated / resent by the replicator, meaning we can safely skip updating it this frame.