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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Syntax
struct FNetworkProfilerScopedIgnoreReplicateProperties
Remarks
Can be used to enforce a scope where we don't want to track properties. This is useful to prevent cases where we might inadvertently over count properties.
Constructors
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Destructors
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