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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackSocketSendTo
&40;
const FString & SocketDesc,
const void &42; Data,
uint16 BytesSent,
uint16 NumPacketIdBits,
uint16 NumBunchBits,
uint16 NumAckBits,
uint16 NumPaddingBits,
UNetConnection &42; Connection
&41;
Remarks
Low level FSocket::SendTo information.
Low level FSocket::SendTo information.
Parameters
Name | Description |
---|---|
SocketDesc | Description of socket data is being sent to |
Data | Data sent |
BytesSent | Bytes actually being sent |
NumPacketIdBits | Number of bits sent for the packet id |
NumBunchBits | Number of bits sent in bunches |
NumAckBits | Number of bits sent in acks |
NumPaddingBits | Number of bits appended to the end to byte-align the data |
Connection | Destination address |
SocketDesc | Description of socket data is being sent to |
Data | Data sent |
BytesSent | Bytes actually being sent |
Connection | Destination address |