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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/FNetworkProfiler
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include | #include "Net/NetworkProfiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackSessionChange
&40;
bool bShouldContinueTracking,
const FURL & InURL
&41;
Remarks
Called when the server first starts listening and on round changes or other similar game events. We write to a dummy file that is renamed when the current session ends.
Parameters
| Name | Description |
|---|---|
| bShouldContinueTracking | Whether to continue tracking |
| InURL | URL used for new session |