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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackSessionChange
&40;
bool bShouldContinueTracking,
const FURL & InURL
&41;
Remarks
Called when the server first starts listening and on round changes or other similar game events. We write to a dummy file that is renamed when the current session ends.
Parameters
Name | Description |
---|---|
bShouldContinueTracking | Whether to continue tracking |
InURL | URL used for new session |