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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackReplicateActor
&40;
const AActor &42; Actor,
FReplicationFlags RepFlags,
uint32 Cycles,
UNetConnection &42; Connection
&41;
Remarks
Track actor being replicated.
Parameters
Name | Description |
---|---|
Actor | Actor being replicated |