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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackQueuedRPC
&40;
UNetConnection &42; Connection,
UObject &42; TargetObject,
const AActor &42; Actor,
const UFunction &42; Function,
uint32 NumHeaderBits,
uint32 NumParameterBits,
uint32 NumFooterBits
&41;
Remarks
Tracks queued RPCs (unreliable multicast) being sent.
Parameters
Name | Description |
---|---|
Connection | The connection on which this RPC is queued |
TargetObject | The target object of the RPC |
Actor | Actor RPC is being called on |
Function | Function being called |
NumHeaderBits | Number of bits serialized into the header for this RPC |
NumParameterBits | Number of bits serialized into parameters of this RPC |
NumFooterBits | Number of bits serialized into the footer of this RPC (EndContentBlock) |