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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackEvent
&40;
const FString & EventName,
const FString & EventDescription,
UNetConnection &42; Connection
&41;
Remarks
Track event occuring, like e.g. client join/ leave
Track event occurring, like e.g. client join/ leave
Parameters
Name | Description |
---|---|
EventName | Name of the event |
EventDescription | Additional description/ information for event |
EventName | Name of the event |
EventDescription | Additional description/ information for event |