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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetworkProfiler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include | #include "Net/NetworkProfiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void FlushQueuedRPCs
&40;
UNetConnection &42; Connection,
UObject &42; TargetObject
&41;
Remarks
Writes all queued RPCs for the connection to the profiler stream
Parameters
Name | Description |
---|---|
Connection | The connection for which RPCs are being flushed |
TargetObject | The target object of the RPC |