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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
Syntax
struct FNetQueuedActorDelinquencyAnalytics
Remarks
Tracks data related specific to a NetConnection that can can result in prolonged periods of apparent network inactivity, despite actually receiving traffic.
Also
Variables
Type | Name | Description | |
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FDelinquencyAnalytics | DelinquentQueuedActors | |
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uint32 | MaxConcurrentQueuedActors |
Constructors
Type | Name | Description | |
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FNetQueuedActorDelinquencyAnalytics
(
const uint32 NumberOfTopOffendersToTrack |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |
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void | Reset () |
Operators
Type | Name | Description | |
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const FNetQueuedActorDelinquencyAnalytics & | operator=
(
const FNetQueuedActorDelinquencyAnalytics& |
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FNetQueuedActorDelinquencyAnalytics & |
See Also
FDriverDelinquencyAnalytics and FDelinquencyAnalytics.