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Unreal Engine C++ API Reference > Runtime > Engine > Net > FNetPacketNotify
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetPacketNotify.h |
Include | #include "Net/NetPacketNotify.h" |
void NakSeq
&40;
SequenceNumberT Seq
&41;
Remarks
Explicitly mark Seq as not received and update current InSeq, additional missing sequence numbers will be marked as lost