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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
Syntax
struct FNetConnectionPacketAnalytics
Remarks
Struct wrapper Per Net Connection analytics for things like packet loss and jitter.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const double | GetBurstyPacketLossPerSecond
(
double DurationSec |
|
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const uint32 | Longest number of consecutive dropped incoming packets that was tracked. | |
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const uint32 | Longest number of consecutive outgoing packets that was tracked. | |
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const uint32 | Number of frames where we saw bursts of packet loss. | |
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const uint32 | The total number of frames where we were not notified of any packets (ACK, NAK, in or out). | |
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const uint64 | Total number of frames that have been tracked. | |
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void | Reset () |
Resets the state of tracking. |