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Unreal Engine C++ API Reference > Runtime > Engine > Net
Inheritance Hierarchy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataBunch.h |
Include | #include "Net/DataBunch.h" |
Syntax
class FInBunch : public FNetBitReader
Remarks
A bunch of data received from a channel.
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bClose | |
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uint8: 1 | bHasMustBeMappedGUIDs | |
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uint8: 1 | bHasPackageMapExports | |
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uint8: 1 | bIgnoreRPCs | |
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uint8: 1 | bOpen | |
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uint8: 1 | bPartial | |
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uint8: 1 | bPartialFinal | |
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uint8: 1 | bPartialInitial | |
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uint8: 1 | bReliable | |
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int32 | ChIndex | |
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FName | ChName | |
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int32 | ChSequence | |
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EChannelCloseReason | CloseReason | |
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UNetConnection * | Connection | |
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FInBunch * | Next | |
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int32 | PacketId | Variables. |
Constructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | ||
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Copy constructor but with optional parameter to not copy buffer | ||
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FInBunch
(
UNetConnection* InConnection, |
Functions. |
Functions
Overridden from FBitReader
Type | Name | Description | |
---|---|---|---|
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void | CountMemory
(
FArchive& Ar |
Counts the in-memory bytes used by this object |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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uint32 | EngineNetVer () |
Returns the engine-global network protocol version for this archive. |
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uint32 | GameNetVer () |
Returns the game-specific network protocol version for this archive. |
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void | SetEngineNetVer
(
const uint32 InEngineNetVer |
Sets the archive engine network version. |
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void | SetGameNetVer
(
const uint32 InGameNetVer |
Sets the archive game network version. |
Operators
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bIsReplicationPaused | Replication pausing is deprecated |