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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net
Type
typedef TBaseDelegate_OneParam< void, FOverridableReplayVersionData & > FGetOverridableVersionDataForDemoHeaderReadDelegate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
Remarks
Games can use these to override Version Data of Replay Headers.