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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
Syntax
struct FDelinquencyNameTimePair
Remarks
Tracks an FName ID to a time value. Time will be context dependent, but usually represents the total amount of time a specific action took (how long a package took to load, how long an actor had queued bunches, etc.)
Could have used a TPair, but this will make it more obvious what we're tracking.
Variables
Type | Name | Description | |
---|---|---|---|
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FName | Name | |
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float | TimeSeconds |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDelinquencyNameTimePair
(
FName InName, |