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Unreal Engine C++ API Reference > Runtime > Engine > Net > FDelinquencyAnalytics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
Include | #include "Net/NetAnalyticsTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Net/NetAnalyticsTypes.cpp |
void Add
&40;
FDelinquencyNameTimePair && ToTrack
&41;
Remarks
Adds the event to the delinquency tracking, by accumulating its time into total time, and updating any existing events to choose the one with the highest time.
When NumberOfTopOffendersToTrack == 0, we will just track the set of all events as well as the total time.
When NumberOfTopOffendersToTrack > 0, we will track the set, total time, and also maintain sorted list (highest to lowest) of events that occurred.
By setting NumberOfTopOffendersToTrack to 0, users can manage their own lists of "TopOffenders", or otherwise avoid the per add overhead of this tracking.