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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
namespace Nanite
{
void Nanite&58;&58;AuditMaterials
&40;
const UStaticMeshComponent &42; Component,
FMaterialAudit & Audit
&41;
}