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Description
Returns the fallback color to use for unmapped virtual textures. Use white (same as default vertex color).
| Name | MeshPaintVirtualTexture::GetDefaultFallbackColor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/MeshPaintVirtualTexture.h |
| Include Path | #include "VT/MeshPaintVirtualTexture.h" |
namespace MeshPaintVirtualTexture
{
uint32 MeshPaintVirtualTexture::GetDefaultFallbackColor()
}