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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshProxySettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=ProxySettings)
uint8 bSupportRayTracing: 1
Remarks
Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance.