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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshProxySettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=ProxySettings)
uint8 bGroupIdenticalMeshesForBaking: 1
Remarks
Bake identical meshes (or mesh instances) only once. Can lead to discrepancies with the source mesh visual, especially for materials that are using world position or per instance data. However, this will result in better quality baked textures & greatly reduce baking time.