Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MeshMerge/MeshInstancingSettings.h |
| Include | #include "MeshMerge/MeshInstancingSettings.h" |
Syntax
USTRUCT (Blueprintable)
struct FMeshInstancingSettings
Remarks
Mesh instance-replacement settings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< AActor > | ActorClassToUse | The actor class to attach new instance static mesh components to | |
| bool | bSkipMeshesWithVertexColors | Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. | |
| bool | bUseHLODVolumes | Whether split up instanced static mesh components based on their intersection with HLOD volumes | |
| int32 | InstanceReplacementThreshold | The number of static mesh instances needed before a mesh is replaced with an instanced version | |
| TSubclassOf< UInstancedStaticMeshComponent > | ISMComponentToUse | Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment |
Constructors
| Type | Name | Description | |
|---|---|---|---|