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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/MeshMerge > API/Runtime/Engine/MeshMerge/FMeshApproximationSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category=PerformanceSettings)
bool bUseRenderLODMeshes
Remarks
Performance Settings If true, LOD0 Render Meshes (or Nanite Fallback meshes) are used instead of Source Mesh data. This can significantly reduce computation time and memory usage, but potentially at the cost of lower quality output.