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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
- UMaterialInterface::IsPropertyActive()
- UMaterial::IsPropertyActive()
- UMaterialInstance::IsPropertyActive()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual bool IsPropertyActive
(
EMaterialProperty InProperty
) const
Remarks
Checks to see if an input property should be active, based on the state of the material