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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
- UMaterialInterface::GetUsedTexturesAndIndices()
- UMaterialInstance::GetUsedTexturesAndIndices()
- UMaterial::GetUsedTexturesAndIndices()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
virtual void GetUsedTexturesAndIndices
&40;
TArray< UTexture &42; > & OutTextures,
TArray< TArray< int32 > > & OutIndices,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel
&41; const
Remarks
Return the textures used to render this material and the material indices bound to each. Because material indices can change for each shader, this is limited to a single platform and quality level. An empty array in OutIndices means the index is undefined.