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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
- UMaterialInterface::GetTextureDensity()
- UMaterialInstance::GetTextureDensity()
- UMaterialInstanceDynamic::GetTextureDensity()
- UMaterialInstanceDynamic::GetTextureDensity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
virtual float GetTextureDensity
(
FName TextureName,
const struct FMeshUVChannelInfo & UVChannelData
) const
Remarks
Returns the density of a texture in (LocalSpace Unit / Texture). Used for texture streaming metrics. The density, or zero if no data is available for this texture.
Parameters
| Name | Description |
|---|---|
| TextureName | The name of the texture to get the data for. |
| UVChannelData | The mesh UV density in (LocalSpace Unit / UV Unit). |