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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
void GetQualityLevelUsageForCooking
&40;
TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > & QualityLevelsUsed,
EShaderPlatform ShaderPlatform
&41;