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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
- UMaterialInterface::CheckMaterialUsage_Concurrent()
- UMaterial::CheckMaterialUsage_Concurrent()
- UMaterialInstance::CheckMaterialUsage_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
virtual bool CheckMaterialUsage_Concurrent
(
const EMaterialUsage Usage
) const
Remarks
Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile