Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void AnalyzeMaterialPropertyEx
(
EMaterialProperty InProperty,
FMaterialAnalysisResult & OutResult
)
Remarks
Return insight on what (e.g. texture coordinates, vertex data, etc) is used in the shader graph of a material property