Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void AnalyzeMaterialProperty
(
EMaterialProperty InProperty,
int32 & OutNumTextureCoordinates,
bool & bOutRequiresVertexData
)
Remarks
Return number of used texture coordinates and whether or not the Vertex data is used in the shader graph