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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void AnalyzeMaterialCustomOutput
(
UMaterialExpressionCustomOutput * InCustomOutput,
int32 InOutputIndex,
FMaterialAnalysisResult & OutResult
)
Remarks
Return insight on what (e.g. texture coordinates, vertex data, etc) is used in the shader graph of a material custom output