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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialInstanceDynamic
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
Include | #include "Materials/MaterialInstanceDynamic.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
UFUNCTION (BlueprintCallable, Meta=(Keywords="SetFloatParameterValue"),
Category="Rendering|Material")
void SetScalarParameterValue
(
FName ParameterName,
float Value
)
Remarks
Set a MID scalar (float) parameter value