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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstanceDynamic
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceDynamic.h |
| Include | #include "Materials/MaterialInstanceDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get Texture Parameter Value By Info", ScriptName="GetTextureParameterValueByInfo"),
Category="Rendering|Material")
UTexture * K2_GetTextureParameterValueByInfo
(
const FMaterialParameterInfo & ParameterInfo
)
Remarks
Get the current MID texture parameter value, using MPI (to allow access to layer parameters)