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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstanceConstant
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceConstant.h |
| Include | #include "Materials/MaterialInstanceConstant.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceConstant.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Material")
void SetNaniteOverrideMaterial
(
bool bInEnableOverride,
UMaterialInterface * InOverrideMaterial
)
Remarks
Set an override material which will be used when rendering with nanite.