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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstance
- UMaterialInterface::ForceRecompileForRendering()
- UMaterialInstance::ForceRecompileForRendering()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void ForceRecompileForRendering
(
EMaterialShaderPrecompileMode CompileMode
)
Remarks
Clears the shader cache and recompiles the shader for rendering.