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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstance
- UMaterialInterface::CacheShaders()
- UMaterialInstance::CacheShaders()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
| Include | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void CacheShaders
&40;
EMaterialShaderPrecompileMode CompileMode
&41;
Remarks
This function will submit any remaining shaders to be compiled for the given material. By default these shader compilation jobs will be compiled in the background.
Parameters
| Name | Description |
|---|---|
| CompileMode | Controls whether or not we block on the shader compile results. |