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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstance > API/Runtime/Engine/Materials/UMaterialInstance/CacheResourceShadersForRendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
| Include | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CacheResourceShadersForRendering
&40;
EMaterialShaderPrecompileMode PrecompileMode,
FMaterialResourceDeferredDeletionArray & OutResourcesToFree
&41;
Remarks
Cache resource shaders for rendering on the given shader platform. If a matching shader map is not found in memory or the DDC, a new one will be compiled. The results will be applied to this FMaterial in the renderer when they are finished compiling. Note: This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!