Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
| Include | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CacheResourceShadersForCooking
&40;
EShaderPlatform ShaderPlatform,
TArray< FMaterialResource &42; > & OutCachedMaterialResources,
EMaterialShaderPrecompileMode PrecompileMode,
const ITargetPlatform &42; TargetPlatform,
bool bBlocking
&41;
Remarks
Cache resource shaders for rendering on the given shader platform. If a matching shader map is not found in memory or the DDC, a new one will be compiled. The results will be applied to this FMaterial in the renderer when they are finished compiling. Note: This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!