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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/UMaterialExpressionVolumetricAdv-_1
Syntax
UPROPERTY (EditAnywhere, Category="Phase",
Meta=(OverridingInputProperty="PhaseG", UIMin=0.999f, UIMax=0.999f, ClampMin=0.999f, ClampMax=0.999f))
float ConstPhaseG
Remarks
Only used if PhaseG is not hooked up. Parameter 'g' input to the phase function describing how much forward(g<0) or backward (g>0) light scatter around.